This is a game we made in 48 hours during the 13th creative jam! The theme of the creative jam was evasion and the technical challenge was adaptive difficulty. The goal of the game was to play Gus, a caged hamster in a laboratory and travel through a labyrinth filled with traps to reunite with his new love! Here's the link to the game! https://extracrunchy.itch.io/tiny-love-quest . I worked mainly on the level design, environment and props modeling for the environment. It was a big team effort! The members were Nicholas Hétu, Benaissa Benchaa, Inés Setbel, Maxime Hardy, Patrick Racine and myself.